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There are some other kinks to work out, too. The Oculus Quest 2’s tracking itself is pretty iffy, though, and there are too many moments where you might accidentally grab your sidearm or outright drop your rifle when you’re trying to reload. Grabbing and reloading weapons feels more natural than it did in Medal of Honor: Above and Beyond, and there are some great accessibility options and difficulty settings that help customize your experience. This may result in sections where you might die over and over again before gaining any ground. Sometimes they’re unnecessarily close together, and other times they’re placed way too far apart. The fact that there are no autosaves doesn’t help, especially since the save points you do find are wildly inconsistent. in Fallout, or the Dead Eye system in Red Dead Redemption.Įnemies do try to flank you, but they also sometimes shoot through walls – and the lack of indicators means it can be difficult to figure out where you’re getting shot at from. Due to the fact that, for some reason, every weapon fires a little above your sights, I found myself leaning on this feature a lot by the end – like how it’s easy to end up relying too much on V.A.T.S. This also displays a reticle where you’re aiming your gun. It’s also annoying that you can’t hold your sidearms with two hands, and you must manually reach in and pull out the magazine when you want to reload (instead of just tapping the X or A button as in other popular VR shooters).įortunately, you can hold your offhand trigger to activate slow motion. Unfortunately there are no melee weapons, and the melee combat that does exist – where you swipe enemies with the butt of your rifle – is pretty weak. It’s especially useful when playing with a weapon that suffers from serious bullet drop at long ranges (such as the M1934 pistol) or when other simulation elements like noise or exact timing come into play and you need to be very deliberate with your shots. It doesn’t look that cool, but it’s useful for practicing your shot and being more effective in combat. On Marksman difficulty (or below) every bullet is a tracer, meaning you can immediately adjust your accuracy as needed.
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Each one operates differently and has an appropriate kick. There are plenty of different classic WWII-era firearms, like the Karabiner 98K and the MP40, and it’s great that you can customize your loadout between missions to get the weapons you want right out of the gate. There's a thin story here but it's poorly told and even more poorly paced.
SNIPER ELITE 4 IGN REVIEW FULL
Not only is it jarring to experience the full effect in VR – your screen can even follow the bullet out of your rifle when you have that feature toggled – but Sniper Elite’s killcam is famously brutal and depicts bullets shredding through bones and other essential organs with gruesome detail. This is only recommended if you’re able to stomach it, though. Sniper Elite VR also retains the series’ positively wild killcam and, depending on how far you dial it up, you can see your best kills in intense, x-ray detail. Other environmental sounds can disguise your gunshots as well, and you can earn some major bonuses by masterminding intricate kills with your rifle. It’s cool that you get bonus points, for example, against enemies that were distracted by fighter planes droning overhead. It features enjoyable arcade-style combat that clearly displays how many points you earn per action, and it rewards you the highest bonuses for pulling off the most creative or tricky kills with your sniper rifle. That said, this is an arcade game at its core. The story serves solely as a reason to run around, blow things up, and kill Nazis. The chronic narration is also downright awkward – the narrator’s wistful tone completely clashes with Sniper Elite VR’s constant carnage – and missions simply end with a Mission Complete menu that shows you your score. It’s literally impossible to care about any of these characters because just as soon as they’re introduced, they either die or betray you. There’s a thin story here but it’s poorly told and even more poorly paced. Most of the time you spend in Sniper Elite VR has you exploring on your own, sneaking through enemy lines, perching yourself upon vantage points for the best shot, and performing specific objectives to move through each map.